|
C R E A T I N G G E O M E T R Y
In Loq Airou you do not draw surfaces but rather edges that
create surfaces when connected. Any edges that forms a triangle
or quad will create a surface. When a polygon is created it
will be turned in the same direction as its neighboring polygons.
If there are no neighboring polygons it will be created facing
the camera. If the neighboring polygons are facing different
directions the modeler will create the polygon facing the direction
of the majority of the neighbors (or towards the camera if there
is tie). When a polygon is created it will delete neighboring
polygons facing the wrong direction or polygons that break the
two polygons per edge rule. This takes some time to get used
to but turns out to be fairly intuitive. It is recommended that
you as a user only use this creation tool to begin with until
you are comfortable using it.
|
By clicking and dragging with the left mouse button you
can create an edge. Both ends can be snapped to existing geometry
to make connected edges. The edges are by default created in
the view plane, perpendicular to your view point, the depth
is depending on the last drawn point. However when you draw you
can see three lines representing X, Y And Z and by drawing close
to them you can draw in a specific dimensions and not just in
the view plane.
If you which to draw in a plane perpendicular or one of the
three axis (x/y, y/z or x/z) you can do by placing the camera
in roughly one of the 3 axis. The software will then snap the
drawing plane to the closest axis.
Note: at this time there is no indication to when the view is directed close
enough to axis for the snap to be active, this will be addressed in future versions.
|
To create a continuous line consisting of multiple edges you
can tap the middle mouse button while creating an edge to leave
off vertexes.
|