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Start Loq Airou.


Loq Airou will display a short intro sequence (which you can click the mouse to skip). Then it will show its "Connect" interface, asking you to specify the address of a Verse server to which it should connect. This Verse server will hold any data created in Loq Airou. Click the "Localhost" in the top left corner to connect to a Verse server running on the same computer.



Once connected, Loq Airou will detect that there is no geometry stored in the current server (since the server was freshly started above, it is empty). It will wait for you to click the mouse button, and then create a new geometry node for you to edit.

 



Once you click, the screen will clear as Loq Airou starts to edit the newly created, empty, geometry node. At this point, it would be a good idea to browse through the Loq Airou Manual to learn about the various features in the program.



If you click the left mouse button and drag the mouse, Loq Airou will create a new edge between the clicked location and the mouse pointer. Release the left button when you are happy with the edge's location.

 



If you click the end of the newly created edge and drag away at an angle, you create a new edge connected to the first one. Do this three times, going around in a square, and you can create a flat polygonal face.

 



If you press and hold the right mouse button, then click and hold the left mouse button, and move the mouse up or down while holding these buttons down, you can zoom the view. If you press the middle instead of the left button, you can pan around the view. Dragging with the right mouse button pressed alone will rotate the view.



Continue clicking and dragging out new edges using the left mouse button, adding faces to build a cube-like object. Use the right mouse button (plus left or middle, as above) to control the view while doing so.



Here, one of the corners of the object has been clicked. This displays the large circle shape, which is known as the "manipulator". You can left-click and drag various parts of the manipulator to move corners around, among other things. This is useful if you're not quite happy with the location of a corner.

 



The selected vertex has been moved straight down. This destroys the cube shape, so we need to get rid of the change somehow ...



Move the mouse pointer outside the geometr, and click and hold the middle mouse button. This opens up a menu. Move the mouse pointer to the right, so that it hovers over the word "Undo", and release the mouse button. Loq Airou will undo the latest change, in this case moving the corner back up.



After adding a few more edges and faces, the cube is completed.

 

However, there is one hidden problem: Verse models with subdivision surfaces, and compliant renderers will see this cube as a sphere if we don't explicitly make its edges sharp. The next steps show how to do this ...



Click outside the object and drag a rough "lasso" around it. Loq Airou will show the lasso with a dotted line. Be careful not to lasso across an existing edge, go totally outside the object. Release the button before reaching the starting point. You now have selected the entire object. If you make a mistake, left-click in empty space to clear the selection, and try again.



With all the object's corners selected, press and hold the middle mouse button over the manipulator. This opens a menu, presenting various tools that you can apply to the selected geometry. Move the mouse pointer so it hovers above the words "Full Crease", to right, and release the mouse button. This will make the object's edges and corners sharp, so the subdivided view turns from an almost-sphere into an almost-cube.


Click once more, to unselect the corners and hide the manipulator, and behold the final object: a cube!