The Interactive Institute (II) is a five year old Swedish multidisciplinary research institute, already of some renown, active in the borderland between enterprise and art, technology and science, that strives for innovation within the field of digital media. The Institute carries out and publishes internationally recognized research and creates innovative concepts for new digital products and services. The Interactive Institute is currently represented in Stockholm, Gothenburg, Malmö, Umeå, in total nine cities, in twelve studios that co-operate but are independent.
II has initiated the Nordic Interactive, a research network, organizing a Nordic research school and NIC200X conferences. The institute is participating in several EU-projects, including Disappearing Computers as well as prize-winner at cultural events like Ars Electronica 2001 and exhibitors on the unofficial top-ten list at Expo2000 in Hanover. Part of many international academic collaborations, in US and Europe, also conference committees like UBICOMP2002 and UIST2002. The Interactive Institute is a wholly owned subsidiary company of the Swedish Foundation for Strategic Research.
Experience and expertise
The Interactive Institute is developing applications in mixed reality and VR environments, and doing specialized work in natural interfaces based on sensors, computer vision and video tracking as well as 3D audio technology [19] and advanced network protocols (Verse, {17]) for efficient real-time co-operation in graphic environments on scalable hardware platforms.
Short resume of the key persons
Peter Becker. M.Sc., in Mathematics and Physics. Senior researcher at the Interactive Institute, professor of Interactive Media at the National College of Film, Radio, Television and Theatre. Former head of the Multimedia Lab, College of Applied Engineering at KTH/ Royal Inst. of Technology. Extensive experience as manager of large scale R&D projects in interactive media. Experience as expert, evaluator and member of steering committee for some EU-projects.
Peter Lundén has been working as a researcher of Computer Music and Audio Technology at the Royal Institute of Technology, department of Speech, Music and Hearing between 1988 to 1999. Since 1999 he has done research about 3D-audio technology, developed a sound server and done acoustic modeling at the Interactive Institute. His open source sound server has been installed in the CAVE at Royal Institute of Technology (KTH) in Stockholm. His work has been presented at international conferences [19].
Craig Lindle Director for Zero-Game Studio (part of Interactive Institute). He has an extensive scientific research background specialising in the areas of knowledge base systems, artificial intelligence, and digital media systems. He has a PhD in computing science, and has worked as a technical researcher, a technical R&D project leader and a project manager for many research projects conducted in collaboration with industry partners. Most of his research experience has been obtained with the Australian Commonwealth Scientific and Industrial Research Organisation (CSIRO). He is currently involved in research on generative techniques and believable agents in virtual environments. Craig Lindley has extensive international research publications in the areas of artificial intelligence and digital media systems. He also has experience in software engineering methodologies and real-time systems development.
Mirjam Eladhari has worked as a game programmer at Liquid Media in Stockholm, Sweden. The most recent title she worked on is Diamantmysteriet i Rosemond Valley (The Diamond Mystery in Rosemond Valley), a mystery game in real time 3D. Mirjam Eladhari has a BA with literary studies as a major and behavioural science as a minor. Her primary research interests are to explore the relationships between game play and the mechanics of interaction in virtual environments on one hand, and storytelling and worldbuilding on the other.
Martin Schlingmann is specialized in software development, design and system architecture and has 10+ years of professional development and programming experience. Prior to his current work at the Interactive Institute as a technical researcher, Martin has held positions such as Technical Director, Tech lead, Senior Programmer and Competence Coach in the commercial programming and IT industry. Martin has a wide experience on a range of different platforms and technologies in several large- and small-scale projects, including projects across several countries and continents. In addition to commercial development, Martin has also been hired and giving lectures for both universities and the private industry. University-studies includes Graphical Engineering, Computer Science, Statistics, Technical English, Art and Architectural History/Theory. Martin’s primary research interests lies in the field and usage of distributed networking and generative media within games.
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Sonic Mirror is a system that transforms movements into sound through a motion detection system, partly developed at the Interactive Institute´s Emo Studio in Stockholm, and further refined at the Sonic Studio. The system was used in an installation that was a collaboration with the artist Dan Lestander, and was originally performed during the Nolia trade fair in Piteå 2002.







